Difference between revisions of "User:Emcox6"

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== Grand Challenges for Engineering ==
 
== Grand Challenges for Engineering ==
 
I decided to pick an article on enhancing virtual reality, as outlined on the [http://www.engineeringchallenges.org/9140.aspx Engineering Challenges website]. The link that I found actually was found through the site, and outlines the work on a [http://www.popsci.com/michigan-researchers-create-virtual-reality-matrix-unreal-engine "virtual reality 'matrix'".]
 
I decided to pick an article on enhancing virtual reality, as outlined on the [http://www.engineeringchallenges.org/9140.aspx Engineering Challenges website]. The link that I found actually was found through the site, and outlines the work on a [http://www.popsci.com/michigan-researchers-create-virtual-reality-matrix-unreal-engine "virtual reality 'matrix'".]
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The article, again:
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[http://www.popsci.com/michigan-researchers-create-virtual-reality-matrix-unreal-engine "Virtual Reality 'Matrix'"], Carl Franzen, Bonnier Corporation, posted August 24, 2015, accessed September 13th (Enhancing Virtual Reality).

Revision as of 01:27, 14 September 2015

About Me

My name is Elaine Cox and I am currently planning to major in biomedical engineering.

Name Pronunciation

My name is fairly straightforward to pronounce. E-lane Cox, where Cox rhymes with box. Nothing terribly exciting.

Interests

For anyone reading this who is curious about me: I play tennis, I'm very into art projects (writing, drawing, etc; jewelry is my main medium and I want to start a club on campus), I love to bake, hike, and listen to music. I actually have quite the collection of songs between my Itunes, Spotify, and record libraries.

Grand Challenges for Engineering

I decided to pick an article on enhancing virtual reality, as outlined on the Engineering Challenges website. The link that I found actually was found through the site, and outlines the work on a "virtual reality 'matrix'".

The article, again: "Virtual Reality 'Matrix'", Carl Franzen, Bonnier Corporation, posted August 24, 2015, accessed September 13th (Enhancing Virtual Reality).