Difference between revisions of "User:DNesterovich"

From PrattWiki
Jump to navigation Jump to search
Line 1: Line 1:
 
 
== Homework 1 ==
 
== Homework 1 ==
  
Line 10: Line 9:
 
== Homework 2 ==
 
== Homework 2 ==
  
You pronounce my name: Dar-ee-ah Nest-er-o-vich
+
You pronounce my name "Daria Nesterovich" as Dar-EE-ah Nest-er-OH-vich
 +
 
 +
I found certain demos to be interesting because of the subject and the practical application of matlab.  An example of this would be the Loma Prieta Earthquake demo.  Even though I thought it wasn't possible for me to really understand the code behind the program, I could follow how it successfully analyzed and plotted the data from the earthquake.  Then there were other useful ones such as the the 2-D and 3-D plot demos that explained various types of graphical representations of data from simple scatter plots to a surface plots.  Overall, my favorite demo was the 3-D drawing one because it was interactive and it rendered a 3-D image from the 2-D lines that I drew.  It demonstrated how through the code, math and user input could be combined to design an object.

Revision as of 23:55, 21 September 2010

Homework 1

Hi, I'm Daria Nesterovich from Northern Virginia. I plan to be pre-med and major in biomedical engineering.

Reverse-Engineering the Brain, Fred Hapgood, Technology Review, July 11, 2006, September 21, 2010 (Grand Challenge)


Homework 2

You pronounce my name "Daria Nesterovich" as Dar-EE-ah Nest-er-OH-vich

I found certain demos to be interesting because of the subject and the practical application of matlab. An example of this would be the Loma Prieta Earthquake demo. Even though I thought it wasn't possible for me to really understand the code behind the program, I could follow how it successfully analyzed and plotted the data from the earthquake. Then there were other useful ones such as the the 2-D and 3-D plot demos that explained various types of graphical representations of data from simple scatter plots to a surface plots. Overall, my favorite demo was the 3-D drawing one because it was interactive and it rendered a 3-D image from the 2-D lines that I drew. It demonstrated how through the code, math and user input could be combined to design an object.